NEURAL BATTLE LAB

Battle Lab

Build your team. Choose the opposition. Put it to the test.

Your team

Opponent pool

RANDOM 6

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—eligible Pokémon
Six distinct species drawn per battle
How opponents are generated

Each battle draws a fresh six-species team from this pool and uses format-legal competitive sets. Species are sampled uniformly; available sets are sampled uniformly. Forms obey Species Clause.

The available set library comes from the bundled Showdown snapshot. Pool tiers describe that snapshot, not live usage. Random teams are not curated for synergy.

Simulation config

Metamon Minikazam

Pretrained deep-learning policy

Connecting to local model…

Number of games

Both teams use the same trained model.

How it works & limits

Frozen Minikazam epoch 40 chooses actions for both teams. Pokémon Showdown plays complete battles.

Singles uses Gen 9 OU. Smaller teams are outside its 6v6 training distribution.

95% Wilson intervals measure simulation noise, not model accuracy or human win rates. Ties count as non-wins; unfinished games are excluded. Team A challenges Team B in each game.

Multiple-team runs sample uniformly from your selected teams for each game. Neural workers stay loaded between runs. Stop preserves completed results; stopped workers warm up again.

About Metamon
Team check · defensive type matchups

Results

Your matchup starts here.

Run battles to see win rate, confidence, and individual games.

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