Read every dataset-derived base-Speed tier, then see how each member of the persistent Team fares against its field-adjusted benchmark.
RULER Team base, reference, effective Speed, band and move-first percentageTIERS grouped directly from the selected dataset below the Team rulerTEAM modifiers live beside the persistent Team and update both displaysFIELD opposing Tailwind, weather, terrain and Trick Room
moves beforespeed tiemoves afterMove-order key